Game audio production has become the cutting-edge of modern recording technology, and its extremely complex soundscapes demand absolutely flawless studio monitoring.
Game Audio Production
Reality check
Sound is crucially important in the creation of atmosphere and realism in games, and like a big movie production relies on a stellar combination of music, effects and dialogue to draw the player in and keep them truly engaged. The bar is constantly being raised, and to create believable game audio you need pro reference monitoring that you can trust - implicitly.
Coherency counts
With today’s complex, dynamic game storylines, you need coherency of sound – which is why the controlled directivity and neutral, uncoloured performance of Genelec monitors have made them the number one choice of game sound designers across the globe. Only Genelec allows you to pinpoint and evaluate the finest details of dense, fast-moving multi-channel soundscapes.
Challenges we can help you with
Handling complex mixes
The more dynamic and involving your mixes become, the more you start to find out just how good your monitors are.
Our aim has always been to give you monitors that allow you to hear the unvarnished truth – without hype or colouration – because only then can you stop listening to the monitor, and start focusing on what’s important: the content.
Every single aspect of our designs contributes to this. Our rounded enclosures reduce edge diffractions, the unique shape of our waveguides controls directivity, and the revolutionary point source concept of The Ones provides levels of precise coherency that allows sound designers to work for long hours, even at ultra-nearfield distances. Positioning, levelling and EQ’ing sounds becomes so much easier, allowing you to work faster and with more accuracy.
Consistency between rooms
Whatever the room sizes and listening distances in your facility, Genelec will help you achieve an amazing degree of sonic consistency.
From our most compact nearfield to our largest full-range monitor, our users will tell you how consistent the sound is across the entire range. Every model carries the same Genelec DNA that results in neutral playback, amazing directivity and a wide sweet spot with a distinct lack of colouration both on and off axis. Add to that the ability to optimise our monitors for each of your rooms using our onboard room compensation EQ - or the GLM calibration software feature of our smart active monitors – and you have the perfect monitor family for equipping a multi-room game development facility.
This gives you the peace of mind of knowing that everyone in your audio team will feel comfortable, confident and creative from the get-go.
Working in immersive
The advent of immersive audio has empowered game developers to create ever more involving, dynamic audio experiences with fantastic levels of envelopment.
But even if the final delivery to the player takes place via headphones, producing immersive content that translates universally to all playback systems can only be achieved with a well-aligned in-room loudspeaker monitoring system.
We’ve predicted the growth in small immersive rooms by developing a wide range of extremely compact smart active monitors that all produce a supremely flat frequency response out of the box, but can then adapt themselves to your unique space by auto-aligning the level, frequency response and distance delay of each monitor and subwoofer in your system, via GLM software. No other brand gives you this level of control when working in immersive.
Recommended solutions
8020 and 7040 Stereo System
8331 and 7360 5.1 Surround System
8341 and 7380 7.1.4 Immersive System
References
Hazelight Games explain the sound design for It Takes Two
Genelec | Exploring gamified immersive sound art with acclaimed Composer Juan Carlos Vasquez
One on One with Yasunori Mitsuda | A game music icon powered by The Ones & GLM
GLM 4 Loudspeaker Manager Software I Features and Benefits
One on One Interview | Engineer Richard Chycki reflects on Genelec The Ones and GLM software
Genelec SAM™ Story: Acoustic Designer Guo Ming
Genelec Surround Studio of Ji Xiang | Genelec 8351 | Documental
Hazelight Games explain the sound design for It Takes Two
Genelec talks to Philip Eriksson and Anne-Sophie Mongeau of Hazelight Games in Stockholm about their approach to sound design for the new ‘It Takes Two’ co-op 3D action adventure game.
One on One with Yasunori Mitsuda | A game music icon powered by The Ones & GLM
Perhaps you’ve played Chrono Trigger, Xenogears, or any of the more than 60 games that Yasunori Mitsuda has worked on in his illustrious career spanning almost 30 years?
GLM 4 Loudspeaker Manager Software I Features and Benefits
Our GLM 4 software gives you the power to connect, calibrate and control any Genelec Smart Active Monitor or Subwoofer, and minimise the unwanted acoustic influences of your room.
One on One Interview | Engineer Richard Chycki reflects on Genelec The Ones and GLM software
“I haven’t experienced this before, where I could take speakers to any studio and they always sound 100% consistent.”